If you let her live, Tsanna tells you that she will be at the Shrine of Lamashtu if you want to speak to her. You will see some goblins forcing prisoners into the river. When the rest of the enemies are dead, you can destroy the Everblooming Flower. he's interested in antique artifacts.He's all too eager to buy up any Ancient Rostland Coins (200 GP each), Tokens of the Dryad (300 GP each), Ancient Cyclops Coins (400 GP each) and Taldan . Instead, remove the trap just inside and have Ekundayo shoot it. You can get the wine by sending the Sweet Teeth to repair Oleg's fence, but those errands take weeks. Weapons with elemental damage are also effective. Pathfinder: Kingmaker. I must have 8 or 10 of the things. Accept your reward or punishment as appropriate since you benefit either way. There is a pack of four Owlbears about half way up. If you have more time than that, reload the save you made earlier and do the Mother of Monsters quest instead. They're still dangerous in packs so get the drop on them and use something like Fascinate to manage them. If you search the carts nearby, you will find a locked (DC21) crate containing a Shock Dagger +1. Kill the bandits nearby (some fighters and a cleric) and then kill another cleric nearby. Otherwise, head to the Secluded Lodge and wait for Moonday to come around. Clear the DC27 trap and loot the cave. Afterwards, Ntavi will ask you to speak to her when you have a moment. However, it has no special properties. Basically, you have three choices as to what to do with Tsanna: It seems to me that merely being evil is no crime and that no crime has been carried out. Campaign Coins. For the best outcome select "Don't submit to despair". They sort-of work. Join. Your choice has consequences. Take the skins back to Sharel who promises to see Morhalan arrested. See for yourself: Creative Director Alexander Mishulin will tell you more! You can remove the top and bottom ones, but attempting to remove either of the middle two will trigger the encounter in this cave. You will emerge by the Everblooming Flower. Otherwise, let Jhod speak. You can speak to the people who stay behind. Make your way around to the gate. Frogs will remain neutral if you place a 10 lbs item or a Token of the Dryad in the box before taking the golden toad out. Loot a hidden cache nearby for some gold and gems. There are several sources for these "feather tokens" you'll need to appease Melianse: Buy A Pouch of Feather Tokens from Bartholomew in the Lone House area. As you make your way east, you will see a pack of three Dire Bears through a gap in the rocks which you can attack from this side. When the enemies are dead, Maestro Janush makes an entrance accompanied by two Fighters and two Archers. Start making your way back to the area entrance along the upper path. After, he's taken a couple of blows, he will set fire to the slave pens and flee. You start off in the southwest of the area. You'll have a couple of traps to clear and you will meet a pair of escaped prisoners. The other contains a Melted Shard of a Ring (7/13). The brutal beasts of the Pathfinder Roleplaying Game Bestiary come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG!. Back out of the conversation. Concentrate on killing the Shaman before his summons become overwhelming. Fire and cold iron will stop it regenerating. She tells you to talk to Ollie's wife, Lidika, who can be found in Lake Silverstep. If you kept the Trailblazer's Helm, it will come in useful as well. Follow them if you don't want them to be massacred. After the enemies are cleared, you can grab some minor loot from a nearby chest.
War of the River Kings - The Menagerie - Chapter 5 - Gamer Guides The guards will usefully crowd around the enemies, preventing you from getting to them. The Alchemist is a pain since he uses Greater Invisibility which makes him hard to spot and target. Before heading back to your throne room, give the Professor's Hat to your main character since he may need to make some skill checks on his own. Backtrack and go through the gate you ignored earlier for a scene where a captured goblin is to be fed to an Owlbear. Tristian will have some interesting intelligence. Go directly east from your starting point. Speak to Elina to kick proceedings off. If the lock is too tough for you, there's a key elsewhere in the area. Note that they are quite tough and not worth fighting. Check the cart to your right for ingredients and a new recipe, Succulent Sausages. You will have another scene with goblins and a wyvern which doesn't reciprocate their admiration. Mim has a broken ankle. The Neutral option means that you'll be waiting a fair while to acquire one, so you may as well as swallow your conscience and agree to look for one. Further west, you will start to see traps. These will be joined by a Doomspider and two more Primal Giant Spiders after a round or so. One of their number, Verdrin, is ill. Of course, you know what's wrong. Token of the Dryad: NW of Shambling Mound [P13] Lab Journal: . Afterwards, you can simply burn it. Force attack one of them and all four will become hostile. The tokens are designed by artist Terry Lane. The Storyteller collects objects from eras past and the stories that come with them, and is willing to reward those who come to him with more. If Kesten went to the Womb of Lamashtu first, things will play out slightly differently in this section. Five cultists will arrive to conduct some sort of ritual. Regongar and Octavia will announce that they've also found Janush's ledger, which should say who originally sold them. There are a total of four slaves to free, two in the pen on the right of the area and two in the pens on the left. Morhalan is a Rogue / Alchemist and he is accompanied by three Brawlers and another Alchemist. When it is on, you can pass through the fog without being whisked elsewhere. Your advisors will have something to ask of you. There are several containers with minor loot nearby. You will unlock the Bird of Prey trophy for completing the hunt. Make your way to Lake Silverstep Village. Save before approaching the gate. Tsanna can be employed and is more valuable alive than dead. None of these are very powerful, so take the opportunity to drop a Stinking Cloud near the portal. Finally, a chest next to the rightmost hut contains a Torag's Pendant. They have concealment but so long as you are protected from poison, they aren't terribly dangerous. Make your way west into the main camp to clear another horde battle: Sneakwhack, Sneak, Roc Eye x2, Horsereaper, Dogcutter x3, Dire Wolf x3. The Hydra kills them before turning on you. In my case, the date is "Wealday, 2 Calistril (II)". You will be in combat with a Ferocious Owlbear, alone for all the help that Jhod and Tristian provide. Simply take the alignment-based conversation option. When you're ready to proceed, take the southeast exit. A portal will appear which you can step through. 25 days-or-so before the deadline, your kingdom will align with your current alignment, rather than the one you had back at the start of Act 1. Equip cold iron weapons and head slightly northeast from the ex-hydra where you will find three rather more powerful Primal Hydras. Afterwards, you will see another brief vision with the Guardian of the Bloom. Let it get close so that you don't aggro it at the same time as the worgs near the entrance and then continue left to take out the three Greater Worgs and Alpha Worg. Head through one of the fog clouds to be whisked away. (I'm in chapter 1) If your alignment is Chaotic, this is easy - just bring everyone together and the cultist will eventually be unmasked. (DC22) option and Ekun will open up. Kill her (and maybe everyone else involved as well), "(Chaotic Neutral) Smiled, muttered 'why not'", "Answered that he didn't feel like it" (unless you want "kicked a dog" on your conscience), Either. Add to Cart. Before you can do anything with it, you will have to eliminate the creatures nearby: an Ancient Wyvern and Red and Yellow Dweomerwyverns. Continue south and force march your party all the way to Talon Peak. You will soon come upon the Goblin Fort. Or don't. Track your Hero Points in your Pathfinder 2nd Edition games with these official metal Hero Point Tokens made by Campaign Coins. Leave the cave and head to Tatzlford. Keep an eye out for the Arch-Chemist behind the fence whom you may not initially spot until he starts lobbing bombs. Search a crate by a hut for yet another Taldan Warrior's Dog Tag. Select the "What do you mean?" You will find the Pitaxian contingent lounging by a campfire. you'd get more money from the storyteller NPC later, but having money now can buy you stuff that makes the game easier. Head through the exit at the bottom of the cave and you will have a brief illustrated book episode. Cross Lake Silverstep and the Womb of Lamashtu will appear on your world map. Head north from here where you will find Hyland and a group of guards fighting a pair of Venomhydras and a Venomanticore. When they leave, loot the cart for some provisions, including a very valuable First World Fruit. She may be an evil priestess of a very evil goddess but she's a competent advisor and gives you some redundancy for the Councilor and High Priestess posts. There is a chest with a Wand of Lightning Bolt on the right of the cave and another chest with some minor loot close to the exit. When Irlene delivers her first item, she will have a proposal for you. So what's new?
r/Pathfinder_Kingmaker on Reddit: My main character's weapon is in Tsanna is most suspicious - she has a limp, has come in through the back door, has burnt something in the fireplace and is cooking something that isn't a meal. The Ancient Wyvern is fairly powerful but the other two are quite weak. Buy A Pouch of Feather Tokens from The Old Beldame in the Swamp Witch's Hut area. Agree to speak to Hassuf on his behalf. If you are playing a console, you have no way of determining the current time and day (a significant developer oversight). If you want to waste time, you can go back to Lake Silverstep Village and sympathise with Ollie's widow. Pathfinder: Kingmaker - Definitive Edition , Prologue - The First Step on the Road to Glory, Of Cows and Other Matters of Political Importance, Mobility, Stealth, Trickery, Lore (Nature), Lore (Religion), Perception, Sneak Stab; Weapon Finesse; Martial Weapons Proficiency, Blade Sense +1; Finesse Training - Kukri; Two-Weapon Fighting, Debilitating Injury; Uncanny Dodge; Combat Trick - Dodge; +1 Dexterity, You talked Remus down during the throne room event, After the hunt, you warned the citizens about the disease, You withheld information about the disease, In the scripted encounter, you didn't persuade Urkhed to stay, At the Bridge Over the Gudrin River, you told the old man to go to the capital, At the Bridge, you persuaded the refugee girl to return home, At the Bridge, you dealt with the Fake Stag Lord, You massacred goblins in the Goblin Village, Community to rank 3/60 (unlocks Grand Diplomat), Treasurer to 3 (60 stat will probably come naturally), Divine to 3/60 (unlocks Magister to share the load of Curse research), Magister to 2/40 (unlocks Teleportation Circles). ALL RIGHTS RESERVED. Cross the river where you can now go southwest (previously you were not able to) and you will reach it. Sounds like a fetch quest! You'll find a few scrolls and suchlike along with a Warhammer +1. You will find another Taldan Warrior's Dog Tag in a rock. You need to make specific choices to unlock a trophy: This leads to you helping them to compose a song. When you get to the road that leads south to Bridge Over the Gudrin River, you will probably see the Goblin Village appear on your map, unless you haven't invested in Perception on anyone in your party. When you visit your throne room, Linzi will come to you with the suggestion that you throw a party for Ekundayo to cheer him up, initiating his first companion quest. Warning the public may help you later, so I suggest you choose one of the "Chaotic" options. It can be toggled on and off. This leads to a chamber with a Primal Spider Matriarch, four Giant Primal Spiders, a Doomspider and three Spider Swarms. Below and to the left of the wyverns remains is a third trap (DC20). Either way, you will have a message to convey to Kimo. You can pick up Masterwork shortswords from the dead goblins. They're fairly weak but take out the two Arch-chemists first before they inconvenience you. If you killed or exiled her, the Priest will "curse" you": +2 to Persuasion, -1 AC vs animals and magical beasts. There is a chest filled with minor loot in the northwest corner. How things progress depend on how previous events played out: I don't like this: persuading the refugee girl to go home is good, but persuading the peasants on the road to go home is bad. Admit that the picnic was a team effort and ask how he is. This sort of gotcha inconsistency simply encourages metagaming. When you get there, you shouldn't rank up again (unless you have absolutely nothing better to do) because you need to bring other advisors to the same level. If you don't mind a whiff of cheese, don't speak to Kesten, respec at the inn so that you have lawful alignment and come back here. Head south down the slope from the sisters to the water area and continue down to fight three Owlbears. 2023 GAMESPOT, A FANDOM COMPANY. Monster Den. There's still a bit of clearing up to be done in the city. Tell Verdrin's companions to keep their distance (DC18). You may want wait things out with a 14-day project - rank up an advisor or claim a territory. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews . They tell you that they were made to drink water and then simply released.
paizo.com - Pathfinder Hero Point Tokens (Pack of 6) Continue further and search a crate near the hut for the Energy Source ring and a Token of the Dryad. Speak to Ntavi if you like. Resist Fire (Communal) will be useful along with your normal buffs. When it's dead, your main team will rejoin them and you will be attacked by a Primal Manticore and a Primal Hydra. This gives you time get your barony onto a solid footing - rank up your advisors, establish a second town, maybe conduct a little more Curse research. The Brawlers drop minor magic weapons. The pen next to it is empty but you can find some minor loot to the side of it. Afterwards, Amiri will mention the spirit that Akaia was ranting about. < > Take Nok-Nok with you. Go further into the cave to find four more Primal Giant Spiders and a Giant Slug. Advance and you will find yourself in battle with a Greater Enraged Owlbear. There are three Quickspiders and two Doomspiders close to your starting position. A locked (DC24) chest behind the counter contains some gold and a couple of potions and there is a bag in the room next to the kitchen with some provisions.